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DARK GAIA'S PROFILE

I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.

I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.

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Legionwood: Tale Of The Two Swords

That has to be a bug. Which Techs are they? I'll take a look and see whether they've been accidentally disabled.

Also I keep meaning to remove the Orb of Origin, as it doesn't actually do anything since you get the ultimate equipment right after the Rift fight anyway (it was supposed to unlock a room that had the ultimate equipment in it) but alas I keep forgetting!

Development Update #1: Difficulty

If you do want to avoid the bosses, you'll definitely have to focus on levelling up all of the non-combat skills. Each boss is bypassed by a different skill -- the first one uses Occult Lore, the second uses Investigate, the third uses Subterfuge and so on.

The only boss you have to fight is the final boss, but you can use your non-combat skills to unlock a much weaker version of him.

EDIT: Looking at the EXP curve and the costs of the non-combat skills, I've actually realised it will be entirely possible to complete Mythos without fighting a single battle (except for the final boss), as the EXP you gain throughout the game from utilising non-combat skills is more than enough to max every non-combat skill and make you powerful enough to face the weakened final boss.

Development Update #1: Difficulty

@macblo: Yes, there are bosses. Not too many -- five, I think -- but they are there, and they're pretty tough. The creature you banished was one of them (they can be all be bypassed by a certain non-combat skill, so you don't actually have to fight them). Unlike the wandering monsters, the bosses are less like survival horror enemies and more like normal RPG boss fights -- they're tough, but designed to be beaten on the first try, if you aren't stupid.

@LockeZ: You raise some good points. At the moment, what the Easy Mode does is halve all of the EXP boost costs and make health restoring items appear more often around the environment. This means you can get stronger faster than you would in Normal mode (for example, a 3 point boost to the Combat stat costs 6 EXP in Normal, but costs only 3 EXP in Easy) by purchasing more stat boosts and skills in a shorter span of time. You're not actually any stronger by default, and your starting stats and skills are still the same as they would be in Normal.

The problem with this is that the player still starts in the same position as in Normal mode, with the same starting stats and skills. As such, the first couple of fights until they start getting enough EXP will still be very tough. This is why, at least in the opening area of the game, Easy Mode will probably also drop the difficulty of the fights, to allow them to actually get the EXP they need to get stronger quicker. After that, there'd probably be a curve in difficulty matching what you'd get in Normal -- it's just that an Easy Mode character will be more powerful than a Normal Mode character and will find those fights much easier.

Keep in mind that as Mythos is a survival horror game, health items are generally intended to be uncommon to rare. There isn't a "shop" where you can buy them and you're expected to conserve and smartly utilise what you little supplies you do find laying around. In Easy Mode, more of these items will appear (for example, an empty room on Normal may contain a Medical Kit on Easy) so while the player is getting extra items for nothing, they still have a finite amount of them.

Mythos: The Beginning

Hi again Macblo. Thanks for telling me about those bugs. The demo ends right after you insert the Demon's Crest anyway, so you didn't miss anything.

And I knew I forgot something! I noted that problem with the van while playtesting but I forgot to actually fix it! I'll upload a new demo immediately :)

Pen and paper RPGs aren't generally difficult, but because many of them use dice rolls to determine the player's success, you can have very random failures and successes. I've played many games where I got an unlucky roll and nearly died because of it. A tip for playing as the Journalist is that they have a very high Intelligence attribute compared to the other two classes, so you can purchase the Psychic Assault skill and use it to deal quite a bit of damage in combat.

Mythos: The Beginning

Hi everyone!

@macblo: Yeah, the fights are hard. It's because this game is meant to be a survival horror themed RPG (enemies are supposed to be a huge threat), plus the battle mechanics are actually emulating a pen and paper game (it even rolls a dice to determine if you hit or not) so fights are dangerous and if you battle every enemy instead of being smart, you WILL die. That said, I will probably tone them down a little in the full game. It also depends on which character background you've chosen -- Priests will die much quicker than Detectives, while Journalists have a crap Combat attribute so they'll take longer to destroy the enemies.

You should have some EXP now, from the first fight and maybe from utilising your non-combat skill (Persuade, Investigate or Occult Lore), so I would suggest heading to the Save Room and increasing your Guts and Combat. You can also sell your supplies for more EXP if you like, and spend it on resting up and learning more powerful skills. Throughout the demo, resting only costs 1 EXP, so it is possible to slowly kill all the enemies if you go back and rest between each fight.

Of course, if all else fails, you can always go into the Config menu and turn on Easy Mode. It will make EXP boosts cost less and healing items will become more plentiful.

@WolfSpawn: Please go ahead and make a video if you want to. You can even add it here by using the Submissions menu :)

Mythos: The Beginning

Thanks for the awesome comments! The demo was just released earlier today, if you're eager to get a taste before the full game goes on sale :)

Legionwood: Tale Of The Two Swords

I'm glad you enjoyed it. Yes, it was supposed to be a love letter to the old SNES games, cliches included. I really should get around to tweaking those bosses someday. In Legionwood 2 they can't be abused, but it's a little bit harder to program the same attack patterns in Legionwood 1's engine.

Legionwood 2: Rise of the Eternal's Realm

@coolopotomus: I'm currently working on another RPG, but it's not set in the same world (it's a horror RPG set in London in 1934). It's shorter than LW2 but more involved. If it ends up going commercial it'll be roughly the same price. At the moment, a prototype is being built for Degica's NaGaDeMo contest, and that will be free to play.

@sablerulz: When you're in Westholm (the dark world), cross the river and then follow it to the north ;)

@wybella: That's one of the six endings, yes. If you'd like one that ties up the story a little better, you have to complete the final side quest at the Emperor's Citadel to unlock the true final boss.

Frequently Asked Questions

@Silius: It's basically a fancy way of saying no. Those dungeons are supposed to be more mysterious, so the enemies are unknown until you unlock them in the Beast Book.

@sablerulz: The Rift Monument is a pyramid in Trevelle that you can't reach until late in Chapter 4. After getting the Sword of Lore, you need to travel to Dynastland -- look for it on your world map.

One Night

Nah, take a shot at it now, if you like. The "prequel" has since become a brand new game tied to a completely new series :)